![]() Perspective: Understanding the Standard 2D “Top Down” RPG Viewpoint A few of these ways will be covered when we make our mountain village map later in this tutorial. You can use this in many ways to make your maps look much more polished. You can see in the image above that the autotile configuration stayed the same when it was shift click pasted. While holding it down right click (or right drag click) the tiles you want, then while STILL holding shift, left click on the area you want to paste. This of course leads to the question: What if you need to keep the autotiles drawn the way your copied selection was? Shift Click Copied Wall => Shift Click Paste It will also redraw any autotiles to match the new shape you have created. Remember, this will copy the entire composite tile, meaning both A tab tile layers, and any B-E tile table layer you have. Side Note: You can also select multiple tiles from the tile palette by dragging across them. You can also use this to copy larger sections by right click dragging across the entire area you want to copy as shown in the figure above. You can then draw it by left clicking on your map in other areas. If you need to quickly copy a composite tile you already have built in another place on your map, you can just right click on the tile to change your selected tile in the palette to the composite tile you just clicked. ![]() The image above shows a variety of B-E tiles added to the previous autotile example map. The blue checkered area in the Palette represents the transparent portions of the tiles, which will allow the A tab tile below it to show through. They are used mostly for adding details to existing maps. The B through E tab tiles are all used on a third layer above the two A tab layers. There are two layers in the A tab, the bottom layer, and the embellishment layer, which can be seen with the fence above. There are a variety of autotile types, whichĪre all part of the A tab in the Tile Palette. An autotile is a single tile selectable in the Tile Palette that when used on the Map Canvas creates shaped tile areas. H, Zoom Selection: This allows you to change your zoom level.Īutotiles are a special type of tile that make creating maps quick and easy. They are, Pen, Box, Ellipse, Fill, and Shadow. G, Tools: This is the drawing tools you have available. This tutorial will focus on the Map layer, and its internal layering. VX Ace has three selectable layers, Map, Event, and RegionID. You also create new maps by right clicking in this area, as well as adjust the properties of your existing ones.ĭ, Copy/Paste Tools: These allow you to cut, copy, paste or delete the map you have selected in the Map List.Į, Undo Button: This allows you to undo the last change you made to your map.į, Layer Selection: This is where you select which layer you are working on. The standard Exterior tileset shown here has tabsĬ, Map List: This is where all the maps in your game are listed for you to select. There are multiple tabs, listed from A to as high as E depending on how the way the tileset is set up in the database. Just left click on it to draw using your currently selected tile.ī, Tile Palette: This is where you select the tile you wish to use. The labelled portions are detailed below.Ī, Map Canvas: This is where you create your map. The image above shows the Map Editor with the important parts labelled. But first, we will look at some fundamentals. Our first step will be to create the map of the main character’s home village. In fact, some steps will be left for you to finish using the techniques I am teaching. In the tutorials, I will show you the techniques I am using to create each component, but you can easily modify each step as you see fit. With this tutorial, we will take the first step into actually creating our short example game. Combined, these tiles will create a single location for your character’s to explore. There is an element of layering as well, allowing you to put different types of tiles on top of each other, giving you a composite tile. And while we wait for everyone to cast their votes, here’s this week’s RPG Maker VX Ace tutorial, using the Mountain Town tileset.Ī map in RPG Maker VX Ace is a single continuous collection of tiles used to visually create a location in your game’s world.Īs we discussed in the last tutorial, a map is constructed from 32 x 32 pixel tiles. Now, some of those sound silly and simplistic, but we’ll be penning the game’s story from scratch around the winning choice, which will give us some interesting opportunities to keep things surprising.
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